Rules & Payouts

House rules, payouts, and a worked example for every table. Tap 'Narrate' for a British host walk-through.

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Blackjack

How to play

  1. Get a hand total closer to 21 than the dealer โ€” without going over.
  2. Number cards = face value. J/Q/K = 10. Aces = 1 or 11 (whichever helps).
  3. Hit, Stand, Double Down on any two cards, or Split a pair (up to 4 hands).
  4. If the dealer's up-card is an Ace you may take Insurance, or surrender early. After the hole-card check you may still take late surrender on your first two cards.

Payouts

Win (beat dealer)1 : 1
Blackjack (Ace + 10 on the first two cards)3 : 2
Insurance (dealer has blackjack)2 : 1
SurrenderHalf your stake back
Push (tie)Stake returned
Bust (over 21)Lose stake

Worked example

Bet 1,000. You're dealt Aโ™  + Qโ™ฆ = Blackjack. Dealer shows 19. You're paid 1,500 profit โ€” 2,500 total returned.

House rules

  • 6-deck shoe. Dealer hits soft 17.
  • Split up to 4 hands; split aces receive one card each and a 21 after a split counts as 21, not blackjack.
  • Double Down is allowed on any two cards, including after a split.
  • Insurance costs half your stake and only pays when the dealer's hole card makes blackjack.
  • Gold coin bonuses ride on top: natural blackjack, dealer bust, five-card Charlie and a three-card 21.
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Craps

How to play

  1. Roll two dice. The first roll of a round is the come-out roll.
  2. Pass Line: 7 or 11 wins, 2, 3 or 12 craps out and loses. Anything else sets the Point.
  3. Once a Point is set, roll it again before a 7 to win the Pass Line.
  4. Don't Pass is the mirror bet, and Field and Any Seven resolve on a single roll.

Payouts

Pass Line1 : 1
Don't Pass1 : 1
Field โ€” 3, 4, 9, 10, 111 : 1
Field โ€” 2 or 122 : 1
Any Seven4 : 1

Worked example

Bet 500 on Pass. Come-out rolls 8 โ†’ Point is 8. Next rolls: 4, 6, 8 โ€” you hit the Point. Win 500 (1,000 total returned).

House rules

  • Don't Pass wins on 2 or 3, loses on 7 or 11, and pushes on a come-out 12.
  • Field loses on 5, 6, 7 and 8; it wins on 2, 3, 4, 9, 10, 11 and 12.
  • Field and Any Seven are one-roll bets and are settled on the very next throw.
  • 2% of each stake feeds the Mega Jackpot.
๐ŸŽก

Roulette

How to play

  1. American wheel: 38 pockets โ€” 1 to 36 plus a green 0 and 00.
  2. Bet a single number, a colour, even/odd, a half (1โ€“18 / 19โ€“36), or a dozen.
  3. Spin โ€” the ball decides. Zeroes lose every outside bet.

Payouts

Straight up (single number)35 : 1
Dozen (1โ€“12, 13โ€“24, 25โ€“36)2 : 1
Red / Black1 : 1
Even / Odd1 : 1
1โ€“18 / 19โ€“361 : 1

Worked example

Bet 200 straight up on 17. Wheel lands on 17 โ†’ 7,200 returned (7,000 profit plus your 200 stake).

House rules

  • 0 and 00 lose all outside bets โ€” that's the 5.26% house edge on an American wheel.
  • One bet per spin at this table; the wheel pays true casino odds on every selection.
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Five Card Draw Poker

How to play

  1. Ante your stake and receive five cards.
  2. Tap the cards you want to keep to HOLD them, then press Draw once to replace the rest.
  3. Your final five-card hand is paid against the paytable โ€” Jacks or Better to qualify.

Payouts

Royal Flush250 : 1 + jackpot slice
Straight Flush50 : 1
Four of a Kind25 : 1
Full House9 : 1
Flush6 : 1
Straight4 : 1
Three of a Kind3 : 1
Two Pair2 : 1
Jacks or Better1 : 1 (stake returned)

Worked example

Bet 500 and hold Kโ™ฆ Qโ™ฆ Jโ™ฆ 10โ™ฆ, drawing one. You catch Aโ™ฆ for a Royal Flush โ†’ 125,000 plus half the boardwalk vault.

House rules

  • One draw per hand โ€” there is no second exchange.
  • A-2-3-4-5 counts as the lowest straight; A-K-Q-J-10 suited is the Royal.
  • Anything below a pair of jacks loses the ante.
  • 2% of each ante feeds the vault behind the Royal Flush bonus.
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Slot Hall โ€” 5 Machines

How to play

  1. Pick a machine, set your stake and spin. Three reels lock left to right.
  2. Three matching symbols pay the symbol's multiplier; the top symbol takes the Mega Jackpot.
  3. Scatter coins, streaks and free spins pay on top of the line win.

Payouts

Three top symbolsMEGA JACKPOT
Three of a kind (any other symbol)symbol multiplier ร— stake
Three of the second-highest symbolmultiplier + 1 free spin
Pair of a symbol worth 8ร— or more0.5ร— โ€“ 20% of its multiplier
3 scatter coins on the reels0.4ร— stake per coin
Coin Vault (15 scatters collected)8 : 1
Rainbow line (three different top-tier symbols)1.5 : 1
Mystery bonus (~1 spin in 50)2 : 1
Every 4th win in a rowstreak length ร— stake

Worked example

Stake 100 on Pharaoh's Gold. Reels land two scarabs and a scatter coin โ†’ pair pays, the coin fills your vault meter, and a fourth straight win adds a 400 streak bonus.

House rules

  • Low-value pairs do not pay โ€” a symbol must be worth 8ร— or more.
  • 5% of every paid spin feeds the Mega Jackpot; free spins cost nothing and don't contribute.
  • The jackpot reseeds at 1,000,000 chips after it drops.
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8-Ball Pool

How to play

  1. Hold the cue button to pull back power, release to shoot, and set your aim first.
  2. Sink 7 of your balls, then pot the 8-ball to win the rack.
  3. You and the rival alternate โ€” one shot each per turn, hit or miss.

Payouts

Win the rack1 : 1 (double your stake)
Lose the rackLose stake

Worked example

Bet 1,000. Power in the 55โ€“80 sweet spot with tight aim pots around 90% of the time. Clear your set and make the 8 โ†’ 2,000 returned.

House rules

  • Base pot chance is 65%; the 55โ€“80 power band adds 25%, soft or wild shots cost you.
  • Power above 92 risks a scratch (turn over, no chips lost).
  • The 8-ball goes down about 72% of the time once your seven are cleared.
  • The rival pots 40% of their single shots, and makes the 8 about 45% of the time.
  • 3% of your stake feeds the Mega Jackpot.
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Turf Club โ€” Horse Races

How to play

  1. Four runners go to post, each with live odds drawn from their form.
  2. Stack chips on any runners you fancy using the betting slip, then start the race.
  3. Only the stake on the winning runner pays โ€” every other stake on the slip is lost.

Payouts

Winning runnerstake ร— odds (returned in full)
Favourite (short odds, around 2.0x)stake ร— 2.0
Longshot (around 5.5x)stake ร— 5.5
Any losing runner on the slipLose stake

Worked example

Stake 1,000 on Neon Dancer at 3.2x and 500 on an outsider. Neon Dancer wins โ†’ 3,200 back on a 1,500 total outlay: 1,700 profit.

House rules

  • Odds shorten as a runner's form improves โ€” longshots pay the most.
  • The same horse can never win two races in a row.
  • The field regenerates with fresh form before every race.
๐Ÿ”จ

Bop Challenge

How to play

  1. 30 seconds, 9 holes. Tap moles as they pop up.
  2. Golden moles are worth the most; bombs cost you points, so leave them alone.
  3. Consecutive hits build a combo that adds up to 30 bonus points per bop.

Payouts

Beat the target scoremultiplied chip payout
Match the target exactlyStake returned (push)
Miss the targetLose stake

Worked example

Stake 500 and chain a 12-hit combo for a high score โ€” the round pays a multiple of your stake and logs a new personal best.

House rules

  • Moles get faster as the clock runs down.
  • A bomb or a miss resets your combo to zero.
  • Best score, best combo and most hits are all saved to your profile badges.
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Casino Chess

How to play

  1. You always play White and move first against the house dealer.
  2. Tap a piece to see its legal squares, then tap a square to move โ€” illegal moves can't be played.
  3. Pawns, knights, bishops, rooks, queens and kings move by the standard rules; castling and en passant are both available when the position allows it.
  4. Reach the far rank with a pawn and choose a queen, rook, bishop or knight.

Payouts

Checkmate the Bellhop1.5ร— stake
Checkmate the House Dealer2ร— stake
Checkmate the Boardwalk Shark3ร— stake
Any drawStake returned
Mated or resignedLose stake
Capture bounties (gold coins)Pawn 5 ยท Knight/Bishop 15 ยท Rook 25 ยท Queen 60

Worked example

Stake 1,000 against the House Dealer, take a rook and a knight along the way (40 gold coins), and mate on move 28 โ†’ 2,000 chips returned for 1,000 profit.

House rules

  • Full FIDE rules: check, checkmate and stalemate all resolve automatically.
  • Draws are declared for stalemate, the fifty-move rule, threefold repetition and insufficient material.
  • Castling requires an unmoved king and rook, empty squares between them, and a king that is not in, through, or into check.
  • En passant is only legal on the move immediately after the opposing pawn's double step.
  • The house accepts a draw offer only when it is not clearly winning.
  • Gold coin capture bounties are paid even if you go on to lose the game.
  • 2% of every stake feeds the Mega Jackpot.
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